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1. Assessing the Ability of Video Games as a Form of Serious Leisure to Help Individuals Cope with the Symptoms of Autism Spectrum Disorder

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2. VIDEO GAMES AS INTERACTIVE NOVELS: A DIGITIZED ART AND MULTIFORM INFORMATIONAL TOOL BASED IN NARRATIVE THEORY

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Open Access

3. THE PSYCHOLOGICAL CONSEQUENCES OF PATRIARCHAL-EMBEDDED CULTURAL NORMS ON MODERN WORKERS IN JAPAN AS INVESTIGATED IN PERSONA 4

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Open Access

5. Geriatric Provider Attitudes and Beliefs Surrounding the Use of Video Games as a Complementary Therapy for Patients with Cognitive Decline

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Open Access

7. Quantifying Queerness: How Interactive Storytelling Balances Plot and Queer Identity

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Open Access