Everyday: A Critical Look at the Video Game Industry

Open Access
- Author:
- Kupfer, Graydon
- Area of Honors:
- Digital Media, Arts, and Technology
- Degree:
- Bachelor of Arts
- Document Type:
- Thesis
- Thesis Supervisors:
- Elisa Eileen Beshero-Bondar, Thesis Supervisor
Elisa Eileen Beshero-Bondar, Thesis Honors Advisor
Lauren Liebe, Faculty Reader - Keywords:
- Digital Humanities
Digital Media Arts and Technology
Game Development
Game Industry - Abstract:
- This thesis is about the problems and challenges faced by people working in the modern video game industry, as well as my process of creating a game that showcases these problems. The first part of the thesis highlights some of the issues within the industry that have come to light in recent years. The second part details the development process of Everyday, the game I have created alongside my thesis. Everyday is a visual novel about people working at an independent game company and the difficulties they face. It is meant to highlight the most significant and pressing issues within the game industry, as well as be entertaining. The documentation of the game’s creation in my thesis includes the works that inspired Everyday, the technology I considered using to create the game, the gameplay and presentation elements that I considered during development, and profiles of each of the game’s characters. My thesis concludes with a reflection on the research and development that I have done on both the thesis and Everyday. Link to the game: https://graydonk.itch.io/everyday Permalink to the game (This permalink is meant to archive the game online in case the link above stops working or the game becomes inaccessible for any reason. This DOI link should work: https://zenodo.org/doi/10.5281/zenodo.10892446